![]() ![]() While it makes for a more cohesive game experience, shuffling back and forth as well as enduring repeated loading times can be frustrating. These levels now blend more seamlessly, and in many instances, Lara must move back and forth among several different areas to gather the artifacts or throw the levers that advance her onward. While its story is not as interesting as LucasArts' recent Indiana Jones and the Infernal Machine, the plot in The Last Revelation succeeds in keeping Lara in one part of the world, Middle East ruins, rather than trying to ensure the game has the requisite variety by sending her trotting across the globe. And in the final leg, The Last Revelation takes a Hitchcockian turn, thrusting Lara into some of the world's most familiar landmarks, the Sphinx and Great Pyramid. At least we do see Lara having actual conversations, especially with her mentor Jean-Pierre, who adds to the plot by getting kidnapped later in the tale. Frequent prerendered and in-game cutscenes punctuate the action, as Lara's cliched German enemy Dr. Before the evil spirit wreaks destruction on the planet, Lara must put this gnarly genie back in the bottle. There's actually a story this time: Lara mistakenly unleashes the Egyptian god Set after eons of imprisonment. Nevertheless, The Last Revelation is far and away the best of the sequels, mainly because Core has finally added some coherence to all aspects of the game. ![]() Lara does have some new moves in Tomb Raider: The Last Revelation, but in the end, none of them takes her far enough in any new direction. The series refuses to evolve beyond the basic yet beguiling formula: leap around ancient tombs, shoot foes (animal, human, and superhuman), and unravel the elaborate puzzles and traps that guard these premodern mysteries. Who would have guessed when we met her that Lara Croft - assertive, independent, self-assured, and a phenomenal shot - would prove to be such a tease? Having virtually defined a new genre of third-person action-adventure in 1996, the Tomb Raider franchise lures us back each holiday season much like an old relationship trying to rekindle itself with promises that "it has grown" and that "things will be different and even better this time around." However, with the last two games, developer Core and publisher Eidos have disappointed even some of Lara's most devoted fans. ![]()
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